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Old Aug 02, 2006, 01:07 AM // 01:07   #61
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Heal as One.
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Old Aug 02, 2006, 05:34 AM // 05:34   #62
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Have you ever tried to run a full petmaster build?
Heal as one allows me to successfully tank up to 3 warriors in AB, while my pet kills them one by one... Just needs to be played with a couple of other skills that I'll let you find about, and though you're not going to be the deadliest petmaster, you'll be really hard to kill.
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Old Aug 02, 2006, 11:25 AM // 11:25   #63
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Fevered Dreams, awesome name, horrible and unusable skill.
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Old Aug 02, 2006, 09:37 PM // 21:37   #64
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Quote:
Originally Posted by Arcador
==But what about Ether Renwal? it lasts 7-8 seconds and in the BEST scenario (which mean build based on it) You can gain around +3-5 energy. WOOT!!!!.
Ether Renewal + Aura of Restoration + Fire Attunement + Flare spam = 40-50 energy regen It works for PvE, and I will grant you that there are better ways to manage energy on an ele.

If anyone has found a use for Spoil Victor I would love to hear it. Until then it gets my vote.
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Old Aug 03, 2006, 02:03 AM // 02:03   #65
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Throwing up a vote for Ether Prodigy. Though it has advantages, like +6 energy regen, the caster takes 2 damage for every point of energy that's left. If it gets stripeed as it's cast, An ele with 16 ES (that has 90 energy) takes 160 damage + whatever the strip may do. Worst Case Scenario: Ether Prodigy gets stripped with Shatter Enchantment (16 Dom) = 266 damage immediately. There are ways to avoid this, but this is a spell is a trap.

Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for.
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Old Aug 03, 2006, 02:52 AM // 02:52   #66
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If you guys think Shadowform is bad you haven't seen A/R Lutgardis runners... Although apart from that I can't think of a scenario where it's very useful.
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Old Aug 03, 2006, 07:26 PM // 19:26   #67
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shadow form could be the new sb for 55s!
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Old Aug 03, 2006, 08:01 PM // 20:01   #68
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Star Burst
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Old Aug 03, 2006, 08:12 PM // 20:12   #69
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Archer's Signet is the worst elite skill, because it is bad from concept up. It is more effecitve with Higher expertise....and yet with more expertise you need it less. Ridiculous.
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Old Aug 03, 2006, 08:36 PM // 20:36   #70
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Quote:
Originally Posted by linhlh
Shield Of Deflection is not so bad. It used to be used quite often in HA.
This is one of many posts on here naming good elite skills as bad.

every blood spike team runs SoD, I know when I'm playing ranger I call for it a lot vs Wild Blow Iway warriors, since wild blow>whirling defense.

Other good elite skills named here:
shadow form (you never saw the two man assassin gankers in the playoffs, did you?)

starburst: absolutely devastating, pbaoe fire skill. the only good fire elite, one of the better elementalist ones.

Ether prodigy: omg you have to be kidding me? ether prodigy fueled heal parties ftw.

quivering blade: not my favorite elite or anything, but certainly not bad. Low adrenaline high damage elite skill for swords? I'll take it. and who cares if the warrior is dazed?

quickshot: again, not a bad elite. useful for running a flameslinger build, or just shooting arrows really, really fast.

Order of the vampire: formerly one of the most used necro elites, for both Iway and R-Spike. Not seen as often anymore, except in pve farming areas like Tombs farming. Still good though.

Heal as one: that thing's scale is INSANE. Ferocious strike will always be more useful, but it's certainly not bad at all.

bad elite skills: locust's fury. Cleave (eviscerate is always going to be better). Every elite spirit is terrible. Spoil victor has been named. It's very bad. The aforementioned archer's signet. Most of the mesmer elites are pretty bad.

That's pretty much all of them.
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Old Aug 03, 2006, 10:22 PM // 22:22   #71
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Animate Bone Golem and Life Transfer
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Old Aug 03, 2006, 11:00 PM // 23:00   #72
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Quote:
Originally Posted by Xaero Gouki Kriegor
Animate Bone Golem and Life Transfer
...I hope you're joking on that one...o_O

Spoil Victor + 55 monk = pwnage in pve. And Shadow Form PWNS UR FACES!!! Amazing for running/solo farming if combined w/ arcane echo. Virtually indestructible in PvP if u have 2 sins w/ Shadow Form, arcane echo, and arcane mimicry. Only signets, AoEs, and traps can get through it. To heal yourself when (if) it ends, put heart of shadow right after u put shadow form, and when it ends, use healing breeze/shadow refuge, put heart of shadow on again after the first one gets used, and use deaths charge (for more hp, but optional). That's about 200 HP + 8-10 regen at 12 shadow magic. 300 hp if you use deaths charge.
Keystone Signet COULD work with a signet mesmer, but still, it's crappy.
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Old Aug 03, 2006, 11:23 PM // 23:23   #73
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Quote:
Originally Posted by Thom Bangalter
snip?
Agreed on pretty much everything. Cleave may not be as useful as Evis, but it still has its uses. Higher DPS I heard..

As far as bad elites..
Amity, unless you love pacifism.
Unyielding Aura, its just evil.
Marksman's Wager, why waste an elite on a prep at all? And you don't need energy that bad.
Warriors Endurance, I don't know, but no.
Skull Crack, this can't be worth the elite slot.
Wither, same as above.

Just the obvious ones mostly.
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Old Aug 03, 2006, 11:41 PM // 23:41   #74
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Agh, i hate to see some of my favorite elites getting smashed on... How else am i supposd to annoy the monks w/o skullcrack? (dont answer i have very very many other ways)

Skullcrack + Sever + Gash is quite deadly if you can catch a monk on a 1sec or 2sec cast.

Cleave is insane DPS combined with a skill like "For Great Justice!" Meaning +30ish damage every other hit without any drawbacks if its blocked.

Star Burst is great on warriors because you dont actually need the extra 5 energy to hit more than 1 person. Try bringing along mainly adrenal skills and a zealous weapon.

Warriors Endurance is underrated in my opinion
a build i use for that
1. Warrior's Endurance
2. Powerattack
3. Gryffon's Sweep
4. Wild Blow
5. Berserker Stance/Movement Speed bost
6. Warriors Cunning
7. Live Vicariously
8. Some form of Res

Essentially... Warriors endurance and a zealous hilt = warrior skills cost 1 energy each. And if you need energy, you can always just smack something normally. Vicariously is constant healing, and you can get through stances by either wild blow or Warrior's cunning.

Its main weakness is lack of condition removal. + a touchie!

As for the worst elite skill in the game... i'd have to go with (even though my main and favorite is an elementalist...)

Elemental Attunement

Elite skill that gives 50% casting cost of any fire, earth, air, water spell back to you doesnt sound bad, but considering its crazy recharge time, any ele running dual attunements is incredibly fragile, a single defile enchant, or even well timed strip enchants will kick our butts.

Close second is shatterstone... that is NOT worth the elite slot. I mean comon, multiple people casting it dont even trigger the "ending" part of the damage... its only "renewed"
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Old Aug 04, 2006, 01:23 AM // 01:23   #75
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Quote:
Originally Posted by bakabum
Snipping is fun
I *do* like Skullcrack, but if you were to compare it to Concussion shot for instance, (I know not exactly the same thing) thats non-elite and does pretty much the same thing. meaning, it requires a spell interrupt, 1/2 activation time, and high energy cost. (likened to the high adren cost of SC) The point is, CS is not elite, but skullcrack is.

Second, Elemental Attunement you can say seems "fragile", but what it can do for Me/E even nerfed is awesome. Speaking of which, how effective is that Warrior build you posted when Live Vic is being removed? That, and how well will Warriors Endurance work against blind/block/etc? You won't be able to spam those skills all day that way. In a high strength build I guess it might work, but you're also very susceptible to E-denial.

Guess I feel like playing the devil's advocate today.
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Old Aug 04, 2006, 02:25 AM // 02:25   #76
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Quote:
Originally Posted by edwinna elbert
Quick shot. It's not as good as Called Shot, Read the Wind, or Favorable Winds. And it's an elite.
Try this build,

dual shot, needling shot, quick shot, with read the wind, u can fire those attacks like an machine gun, huge spikes.
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Old Aug 04, 2006, 02:35 AM // 02:35   #77
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I have a few for the Rt I find quite bad. >_O

Signet of Spirits. If your Rt has EN Problems while using Channeling or Spirit Spamming, then you have problems.
Defiant was Xinrae. Rt's cannot tank.
Weapon of Quickening. 10e for 12 seconds at 2 cast time... FTL.
Preservation. For not healing the nearly dead guys.
Spirit Light Weapon. A absolutely terrible range. It's a conditional Healing Breeze.
Consume Soul. An extra radius ring compared to Spirit to Flesh is terrible.
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Old Aug 04, 2006, 04:58 AM // 04:58   #78
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Quote:
Originally Posted by Da Tru Legend
...I hope you're joking on that one...o_O
gimme good reason why i would be joking

life transfer = such a long recharge and yet you could cause a sustained degeneration using necro non elites and sustain it longer without any pesky recharges, this might be good with 1v1, for one shot kinda deal, but dunno about using it regulary. . .

flesh golem = only thing i could think of this thing to be is an elite minion bombing corpse, sure its lvl 26-28(depending on item used), but i can think of so many other elites i would rather have instead of flesh golem to help my mming, i go pure full bone fiend, and i have had the best results going full fiend mm, my mm can output damage like crazy using all fiends, and plus im superstitous on this skill, ive tryd it out, but for some reason i have better luck and results going full fiends while doing stuff, plus imo OoB is better in this slot imo, i use blood in my mm build anyway because of dark bond
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Old Aug 04, 2006, 06:09 AM // 06:09   #79
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Quote:
Originally Posted by Vermilion
Second, Elemental Attunement you can say seems "fragile", but what it can do for Me/E even nerfed is awesome. Speaking of which, how effective is that Warrior build you posted when Live Vic is being removed? That, and how well will Warriors Endurance work against blind/block/etc? You won't be able to spam those skills all day that way. In a high strength build I guess it might work, but you're also very susceptible to E-denial.

Guess I feel like playing the devil's advocate today.
True, but mesmers usually like E-Denying monks over me. And Live vic is quickly re-applied if needed. Also like I said... very vulnerable because of lack of condition removal. I guess in AB I could use something like PC instead of Res sig of course... Oh, and the build i posted works very well vs stancers as you can either first sweep them for an extra + dmg and then wild blow them out of the stance.

I also agree with the comment about elemental attunement on a fast-casting mesmer. In fact, a guild/alliance group and I completed arborstone using fast casting earth mesmers with me tanking that exact build. Great energy management, I just feel the long recharge is unjustified in being elite.

ty for your opinions though
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Old Aug 06, 2006, 02:42 AM // 02:42   #80
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Quote:
Originally Posted by Prince Zyphr
No such thing as the worst skill. Stupid question to ask or answer.
I disagree. As pointed out in other threads I've read before one of the stupidest skills and worst in my opinion from my experience is Otygh's Outcry (sp?). Basically a ranger skill that calls all creatures to battle within the area. All creatures are level 5 and do absolutely nothing of any good.
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